Figure & design
From the first sketch to a brand-proof look. Proportions, colour, attitude — a face the audience recognises after one second.
Studio · Berg TG · since 2005
An interdisciplinary team of animators, 3D artists, developers and technicians.
One of our core strengths is characters and content for children. From Topsy and Luki to Hey Clay for ALDI SUISSE, we develop figures that grow with audiences over many years. As a VDFU member, we also bring this expertise into leisure and experience worlds.
Character animation is a core studio craft: design, performance, worlds and rollout from one house — for banks, retail, parks and long-running kids brands.
From the first sketch to a brand-proof look. Proportions, colour, attitude — a face the audience recognises after one second.
Acting, lip sync and timing. Figures that speak, laugh and stay — in spots, games and live formats.
One character, many touchpoints: films, events, apps and parks. Topsy, Luki and Carlos grow with their audience.
From plush to LED screen. We design figures that also work physically, on stage and in the shop.
Topsy, Luki, Carlos, Kabi and Hey Clay: Pixcube develops mascots and children’s worlds that stay with brands for years.
Five phases in one studio: story, design, animation and delivery without handing the project across houses.
Together we understand brand, audience and goals. Honest conversations and clear parameters before the first brush stroke.
Story, mood frames, style frames and 3D previz. The world takes shape and the character finds an attitude.
Character rig, look development, sound sketches and technical setup. The pipeline is sharpened.
Animation, FX, compositing, sound design and realtime programming. This is where the final image emerges.
Finishing, delivery, LED calibration, trade fair booth, live event or broadcast date. We are on site.
Six disciplines in one house — from character worlds and CGI to mapping, VFX, realtime and hardware rollout.
Custom character development for brands, kids worlds and theme parks. Mascots give experiences a face, create recognition and work all the way through to merchandising.
Visualizations for attractions, themed areas, machines and product worlds. From first concept to photorealistic preview, we make ideas tangible early.
Buildings, spaces and objects become immersive canvases. From facades to dark-ride scenes, we connect content, projection and dramaturgy into spatial experiences.
Visual effects for film, games, advertising and show content. When reality is not enough, we extend it with simulation, compositing and precise timing.
Games, realtime experiences and brand touchpoints for web, mobile and events. Legend of Tell, UBS Topsy and the planetarium film for Verkehrshaus Luzern.
Indoor and outdoor LED screens, projectors, lighting, sound and lasers from a single source. We think technology and content together through to final rollout.
Character campaigns, immersive shows and visualization from the studio in Berg TG.
A project, a character, a space or a show.
Start a projectPixcube develops content and experience modules for theme parks, attractions and themed worlds. VDFU membership makes this focus visible and connects our character, visualization, mapping and hardware expertise with concrete requirements from the leisure industry.
Pixcube develops content and experience modules for leisure and themed worlds. VDFU membership makes this focus visible and underlines our proximity to parks, attractions and immersive visitor formats.