Welcome to Pixcube, the animation studio from Switzerland. We produce commercials, visualizations, games and projection mapping, combining story, design and technology into experiences that make brands visible.
A selection of award-winning productions from advertising, visualization and interactive media. A living collage from two decades of animation.
From Lumaris, our immersive dinner show, to the UBS roadshow spot with Simon Ehammer: a look at our latest productions.
● Lumaris — Immersive Dinner Show · 2024
With Lumaris, Pixcube created a format that combines culinary experience, space and light into a coherent immersive journey. Across five acts, taste, lighting design, music and spatial staging merge into a carefully composed experience architecture. Pixcube developed the storyline, dramaturgy, spatial and lighting concept, timing and visitor guidance from the ground up.
View all work →Mascots that have delighted children and adults for years. A selection from our character gallery, developed for banks, retail, events and long-term brand worlds.
A clear, transparent path: five phases that turn a briefing into an experience that can be walked through, broadcast or played.
Together we understand brand, audience and goals. Honest conversations and clear parameters before the first brush stroke.
Story, mood frames, style frames and 3D previz. The world takes shape and the character finds an attitude.
Character rig, look development, sound sketches and technical setup. The pipeline is sharpened.
Animation, FX, compositing, sound design and realtime programming. This is where the final image emerges.
Finishing, delivery, LED calibration, trade fair booth, live event or broadcast date. We are on site.
06 / Studio
An interdisciplinary team of animators, 3D artists, developers and technicians, united by the ambition to create images that last.
Since 2005 we have worked for Swiss and international brands, from UBS, Migros and ALDI to Fujifilm and Hilti, as well as theme parks such as Connyland, Knies Kinderzoo and institutions such as Verkehrshaus Luzern.
From idea to final production. We connect storytelling, design and technology across six interlocking disciplines.
Custom character development for brands, kids worlds and theme parks. Mascots give experiences a face, create recognition and work all the way through to merchandising.
Visualizations for attractions, themed areas, machines and product worlds. From first concept to photorealistic preview, we make ideas tangible early.
Buildings, spaces and objects become immersive canvases. From facades to dark-ride scenes, we connect content, projection and dramaturgy into spatial experiences.
Visual effects for film, games, advertising and show content. When reality is not enough, we extend it with simulation, compositing and precise timing.
Games, realtime experiences and brand touchpoints for web, mobile and events. Legend of Tell, UBS Topsy and the planetarium film for Verkehrshaus Luzern.
Indoor and outdoor LED screens, projectors, lighting, sound and lasers from a single source. We think technology and content together through to final rollout.
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